1. Pre-Engagement Phase
Stance & Movement: Proper base, weight distribution, footwork
Hand Fighting & Gripping: Establishing dominant grips for control and setups
Distance Management: Controlling range for attacking or countering
2. Standing Phase (Initiating the Fight)
Takedowns & Throws: Wrestling and judo-based options (single-leg, double-leg, foot sweeps, etc.)
Guard Pulling & Seated Entry: Setting up effective guard pulls (De La Riva, sit-up guard, butterfly, etc.)
3. Guard Play (Bottom Position)
Guard Systems:
Closed Guard: Classic controls, attacks, and sweeps
Open Guard: De La Riva, Spider, Collar-Sleeve, K Guard
Half Guard & Z-Guard: Knee shields, deep half, lockdown game
Butterfly Guard: Sweeps and leg entanglements
Leg Lock Guards: Ashi Garami, 50/50, saddle
Sweeps & Reversals: Getting on top from guard
Submissions from Guard: Chokes, armbars, triangles, leg locks
4. Defensive & Escape Systems
Survival Principles: Framing, posture, and breathing under pressure
Escape Hierarchy (Worst to Best Positions):
Mount → Bridge & shrimp, knee-elbow escape
Back Control → Hand fighting, escaping hooks
Side Control → Regaining guard, creating frames
Turtle → Granby rolls, peek-outs
Leg Entanglements → Clearing heel hooks and escaping Ashi Garami
5. Positional Control (Top Position)
Pinning & Pressure Concepts: Applying weight effectively
Dominant Positions:
Side Control
Knee on Belly
Mount
Back Control
North-South
Transitional Movement: Flowing between dominant positions
6. Offensive Systems (Attacks & Finishes)
Submission Chains & Traps: Armbars, chokes, and joint locks from dominant positions
Control-based Submissions: Pressure submissions like head-and-arm chokes
Leg Attack Systems: Heel hooks, kneebars, toeholds
7. Competition & Strategy (Advanced Concepts)
Game Planning Based on Opponent Type
Positional Prioritization for Points-Based Competitions
Submission-Only Strategy vs. Points Strategy
Energy Conservation & Efficiency